Power'd™
In a secret
lab, a mysterious scientist has been investigating how to power robotic
creatures in the Power'd module. The Scientist requests the help of
participants to explore new types of energy to help power the robotic
creatures. Children spend the week building, powering, and exploring the
capabilities of their own fantasy creatures by investigation wind,
solar, and hydro power. Children explore how they can light an LED with
a small fan, waterwheels, and lemons. They also create creatures made
from everyday materials by up-cycling that will wiggle using motors and
batteries to create circuits.
Hatched™
The Hatched module uses the concept of online virtual worlds to relay
economics solutions to given problems! The daily activities have
children creating, buying, and selling to understand the role of
economics in the world. Imagination, creative problem solving, and
economic principles lead children to create a thriving virtual world for
their self-created avatars and other inhabitants of the world. During
the week, Children work in teams to create a water system, as well as
items for the Hatched world's residents. Using marketplaces and Hatched
money, their created items are bought and sold between teams.
SMArt: Science, Math & Art™
The SMArt: Science, Math & Art module illustrates the beauty of
patterns in mathematics. Imagination, creative problem solving, and
mathematical solutions are fostered as children recreate the beautiful
math of Pattern Kingdom! This module uses the mathematical fields of
tessellations, topology, minimal surfaces, fractals, and angles to
demonstrate that math is a subject involving some of the basic questions
and areas of our lives. During the week, children work to restore the
love of mathematics that Pattern Kingdom's residents have forgotten by
introducing them to some of the more little known areas that help to
make mathematics a language that speaks to us.
I Can Invent III™
The I Can Invent III module illustrates the joys (and frustrations)
that real inventors face during the process of creating totally new
inventions. Creative problem solving is fostered as children imagine and
assemble the unthinkable! Younger children create fantasy
inventions using pieces and parts of broken appliances and other
recyclable materials. They further explore the process of invention as
they market their inventions and apply for (and even receive) mock
patents. Older children work in teams to build complicated, multi-step
machines that solve a challenge. A Participant favorite, children of all
ages find this module incredibly challenging and exciting!
Global Games™
The Global Games module transports children across the globe to
explore games! Children will discover the link between the games of
ancient civilizations and the sports of this generation. Children will
be challenged to create lacrosse sticks, dice and soccer balls from
found materials, just like ancient cultures used the materials they had
to create games, and how even now, found objects can be used to create
new challenging games. Children will use strategy and teamwork to play
these games with new spins. Children will create new game to place in a
time capsule for future generations.